News Pokkén Tournament (WiiU)
Pokkén Tournament : le nouveau patch version 1.3 est disponible
Le patch permettant un certain rééquilibrage entre les divers Pokémon est désormais disponible. A télécharger bien évidemment !News
Cette mise à jour est bien évidemment obligatoire si vous jouez en réseau.
Pokken Tournament 1.3 Patch Incoming! All The Details YOU Need To Know!15/06/2016
Pour les personnes souhaitant connaître les modifications apportées, voici un résumé en anglais pour le moment :
↑ 2X: Now has an easier time ducking under high attacks.
↓ Burst Mode: Burst Mode Time reduced.
↓ 8Y: Combo damage using this move has increased scaling.
↑ 2Y: Recovery reduced.
↑ j.Y: Can now erase one projectile if connected properly.
↓ Burst Attack: Can no longer guard break.
↑ Shadow Punch: First hit of Shadow Punch has an increased hitbox size to fix the issue where it would randomly miss opponents when used in a combo
↑ Air Slash: Now has an increased hitbox, to fix the issue where it would randomly miss opponents in a combo.
↓ Burst Mode: Synergy Mode time decreased.
↑ YX Pokecombo now pushes opponents further back when they’re shielding.
↓ jY (Water Gun) now does less block stun.
↑ Icicle Crash~Signal Slash: Recovery out of Signal Slash reduced.
↓ Taunt~Night Slash: If you cancel Night Slash and then use Taunt again, there are no invincibility frames.
↑ 4Y in duel: Projectile speed increased.
→ 2X: First hit of 2X does less block stun
↑ Volt Tackle: has increased guard point frames.
↓ Nuzzle: now has longer recovery frames if you whiff.
↑ Burst Attack: The attack can no longer be interrupted by a support Pokemon if you have already landed the hit.
↓ Bone Rush Downward Swing Follow-up: Combo damage using this move has increased scaling.
↓ Charged 6X: Less damage to shield.
→ Bullet Seed: Seeds now sprout faster.
↓ 5X/5[X]: Both variants deal less guard damage.
↑ Charged X: The length of your own negative statuses has been further reduced from before. The length of the opponent’s negative status has been further increased from before.
↑ 4X/Charged 4X: Base damage increased
↓ Side Y in Field: Reduced move speed while shooting
- Minimize: Fixed the bug where moves wouldn't auto correct
↑ Flame Charge: Now more easily avoids lows.
↑ 5XX: Second hit now allows for combo follow ups.
→ Burst Attack: The attack can no longer be interrupted by a support Pokemon if you have already landed the hit. However, no longer can guard break.
→ Forward Dash: When you Dash -> Attack/Grab while buffed from Sunny Day, the attack increase buff you receive from subsequently using "Sunny Day" has been changed.
↓ Fire Spin (All Variants): Less guard damage.
↓ Back Y and [Y] in Field (Golf Swing): Less Guard damage.
- Light Screen: Makes it so that if you use Sunny Day after Light Screen, you can't jump while gaining Sunny Day
↑ Stone Edge: When you successfully counter, the transition to the attack portion is now faster.
↑ Counter Attack: Attack height has been increased to more easily hit aerial opponents
↑ 4X: Increased block stun.
↑ 2X: Increased time of dodging high attacks.
- Burst Attack: If the first hit is blocked, then up until the 3rd hit, your opponent MUST continue blocking. 4th hit does more block stun.
- Dig: The YYY~Dig combo now hits when opponents are in Burst mode.
↑ Drain Punch: Drains more Synergy from the opponent.
↓ Burst Attack: When you miss with your burst attack, your post-BA invincibility is shorter to make it easier to punish you for failing to grab your opponent.
↓ All Pokemon Attacks: Consumes more Synergy when used.
↓ Barrier: The Guard Point portion of the move begins later.
↓ Confusion: The gap of time between hitting an opponent with confusion and your ability to block afterwards has increased, making it more punishable on block/whiff.
↓ Forward Y in Field: Decreased hitbox range. The graphical effect made when hitting the opponent has changed in accordance with hitbox size.
↓ Back Y in Field (Fire spin): Timing on cancelling fire spin is now slower, must be cancelled later.
↓ Homing Attack: The 2nd part of the Homing Attack now has reduced hits. This makes it easier to CA the homing combo. However this nerf does not apply to Burst Mode.
- Counter Attack: Fixed the bug where inputting back + CA would sometimes cause you to lose synergy for some reason.
↑ Recover: Recovery time after using recover reduced.
↑ Thunder: You can now combo after hitting thunder on an aerial opponent.
↑ Back Y in Field (Light Pillar): Increased hit stun on aerial opponents. Miracle Eye variant also receives this buff.
↑ Back Step (Field): You can now cancel into an action out of Shadow Mewtwo's field back dash sooner.
↑ Counter Attack in Burst Mode as Shadow Mewtwo X: Can now combo out of Mega SMX's counter attack in burst mode if it either criticals or is fully charged.
→ Psywave (Vortex): Increased HP consumption. In addition, chip damage while shielding has been reduced. However, there is a fixed delay period after using Psywave. But if your opponent blocks it, you may get to move slightly sooner than they do.
↓ Miracle Eye: Increased HP consumption.
↓ Earthquake: The gap between attacking and blocking after this move is increased, making it more punishable/less +.
↓ j.Y in Field: Recovery time increased. In addition, the attack’s timing has been altered and is easier to dodge.
↓ Homing Attack: The 2nd part of the Homing Attack now has reduced hits. This makes it easier to CA the homing combo. However this nerf does not apply while in Burst mode.
↓ Burst Mode: Synergy Mode time decreased.
↓ Side Y Miracle Eye Barriers in Field while in Burst Mode: When hit by the opponent or if Burst Mode runs out, the barriers also disappear.
- Psywave (Vortex): If Burst Mode runs out while in the middle of vortex, the vortex animation stops.
↑ Snivy: Base damage increased.
↑ Croagunk: If an opponent blocks Croagunk, Croagunk reduces their recoverable life.
↑ Magneton: Base damage increased. In addition, when it successfully blocks an attack, it will now make an even stronger attack in return.
↑ Quagsire: Reduces the distance the opponent is pushed back when they block.
↓ Diglett: The recovery time for summoning Diglett is increased. Diglett's base damage and damage against guards is reduced.
↑ Yveltal: You can now combo after Yveltal if it hits an aerial opponent.
↓ Latios: After first calling Latios, the Support gauge recovery time is now slower. Reduced damage to shields.
↓ Cresselia: No longer has invincibility.
Source : Pokkenarena