C'est pas exactement ça qui est dit, non :
[quote:3f7lqvgj]Similar to the first level I saw, the canyon stage sports stylized, quasi-cel-shaded graphics drowned in particle effects like fire and distortion [b:3f7lqvgj]and everything runs at 60 frames per second[/b:3f7lqvgj]. The game never so much as hiccups. In fact, Vandenberghe noted that [b:3f7lqvgj]in some cases[/b:3f7lqvgj], the fluidity is locked at [b:3f7lqvgj]upward of 85 frames per second[/b:3f7lqvgj].[/quote:3f7lqvgj]
En français : il est bloqué à 60 images par secondes, même si parfois il peut monter jusqu'à 85.
[quote:3f7lqvgj]Similar to the first level I saw, the canyon stage sports stylized, quasi-cel-shaded graphics drowned in particle effects like fire and distortion [b:3f7lqvgj]and everything runs at 60 frames per second[/b:3f7lqvgj]. The game never so much as hiccups. In fact, Vandenberghe noted that [b:3f7lqvgj]in some cases[/b:3f7lqvgj], the fluidity is locked at [b:3f7lqvgj]upward of 85 frames per second[/b:3f7lqvgj].[/quote:3f7lqvgj]
En français : il est bloqué à 60 images par secondes, même si parfois il peut monter jusqu'à 85.