[quote="ESPERAZA":1ynz0bx2]ok c'est plus clair comme ca. si chaque niveau de mario utilisait une musique et des endroit different (foret, ville, desert ect) il prendrai beaucoup plus de place.[/quote:1ynz0bx2]
Oui mais comme je le précise, c'est encore discutable.
Il faut savoir que l'encodage des cinématiques de FF13 sur Xbox360 a été qualifié de "boulot d'amateur" et que le choix du format de compressage est une aberration alors que la console propose nativement. Fin bref, ça démontre que la taille ne veut pas dire aussi boulot de qualité.
[spoiler:1ynz0bx2]The tragedy here is that the CG is a core part of the presentation in FFXIII and it seems to be the case that the company has paid little attention to the poor quality of the final assets on the Xbox 360 version. The Microsoft XDK ships with a VC1 decoder, giving it the ability to playback video files encoded using technology supported by Blu-ray discs and players. Indeed, movie pirates out there get excellent quality VC1 encodes of Blu-ray movies that manage to fit onto a dual-layer DVD and run from the Xbox 360 dashboard.
Decent encoding takes time and effort, but the results can look good - even on challenging material. Combine this with the fact that the game doesn't need the 1080p-sized video the PS3 version boasts, and we have the ways and means with which to attack the compression issue from two different angles.
Square-Enix has bought in the Bink compression system for FFXIII on 360 and its failure in high-motion, colourful scenes does suggest a constant bitrate is being used as opposed to variable bandwidth that allocates more data to maintaining image quality on more complex scenes.
This failure is compounded by the fact that Square-Enix hasn't even made full use of all the disk space it has available. Around 1GB of storage is left empty on discs one and two of FFXIII, and you have to wonder why all that empty space couldn't have been repurposed for higher bandwidth encoding. Perhaps it's because of the background loading taking place while the cut-scenes play out, but regardless, the hit to quality using Bink is often unacceptably bad.
Perhaps Square Enix might like to take some cues from the movie industry: top-tier studios employ compressionists whose sole job it is to make movie encodes look as good as they can possibly be within the confines of the disc space available. The parallel is not without some merit: the same encoding tools Microsoft developed for Blu-ray and HD-DVD movie compression might even be deployed for exactly this kind of thing, assuming that the 360's VC1 decoder is up to scratch.
Failing that, there are any number of h264 decoders out there that could be licensed and ported to the Microsoft console. The bottom line is that if FMV is so crucial to your game, and the storage on offer is limited, care needs to be taken so that every byte of available space makes a difference.
The results in Final Fantasy XIII aren't up to snuff - frankly, the encoding looks amateurish. To give some idea of how this all fares in motion, here's the final comparison video, showing the same scenes from FFXIII running on Xbox 360 and on PS3, in 720p mode
http://www.eurogamer.net/articles/digit ... off?page=3[/spoiler:1ynz0bx2]
Oui mais comme je le précise, c'est encore discutable.
Il faut savoir que l'encodage des cinématiques de FF13 sur Xbox360 a été qualifié de "boulot d'amateur" et que le choix du format de compressage est une aberration alors que la console propose nativement. Fin bref, ça démontre que la taille ne veut pas dire aussi boulot de qualité.
[spoiler:1ynz0bx2]The tragedy here is that the CG is a core part of the presentation in FFXIII and it seems to be the case that the company has paid little attention to the poor quality of the final assets on the Xbox 360 version. The Microsoft XDK ships with a VC1 decoder, giving it the ability to playback video files encoded using technology supported by Blu-ray discs and players. Indeed, movie pirates out there get excellent quality VC1 encodes of Blu-ray movies that manage to fit onto a dual-layer DVD and run from the Xbox 360 dashboard.
Decent encoding takes time and effort, but the results can look good - even on challenging material. Combine this with the fact that the game doesn't need the 1080p-sized video the PS3 version boasts, and we have the ways and means with which to attack the compression issue from two different angles.
Square-Enix has bought in the Bink compression system for FFXIII on 360 and its failure in high-motion, colourful scenes does suggest a constant bitrate is being used as opposed to variable bandwidth that allocates more data to maintaining image quality on more complex scenes.
This failure is compounded by the fact that Square-Enix hasn't even made full use of all the disk space it has available. Around 1GB of storage is left empty on discs one and two of FFXIII, and you have to wonder why all that empty space couldn't have been repurposed for higher bandwidth encoding. Perhaps it's because of the background loading taking place while the cut-scenes play out, but regardless, the hit to quality using Bink is often unacceptably bad.
Perhaps Square Enix might like to take some cues from the movie industry: top-tier studios employ compressionists whose sole job it is to make movie encodes look as good as they can possibly be within the confines of the disc space available. The parallel is not without some merit: the same encoding tools Microsoft developed for Blu-ray and HD-DVD movie compression might even be deployed for exactly this kind of thing, assuming that the 360's VC1 decoder is up to scratch.
Failing that, there are any number of h264 decoders out there that could be licensed and ported to the Microsoft console. The bottom line is that if FMV is so crucial to your game, and the storage on offer is limited, care needs to be taken so that every byte of available space makes a difference.
The results in Final Fantasy XIII aren't up to snuff - frankly, the encoding looks amateurish. To give some idea of how this all fares in motion, here's the final comparison video, showing the same scenes from FFXIII running on Xbox 360 and on PS3, in 720p mode
http://www.eurogamer.net/articles/digit ... off?page=3[/spoiler:1ynz0bx2]